Seth CondieSenior Software Engineer
Senior Software Engineer10+ yearsPayson, UT

I build maintainable
software systems

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Seth CondieSeth Condie

I didn't know any engineers or programmers growing up. I discovered programming in college and loved it. I switched my major to Software Engineering, and I've been blazing my own trail ever since. Because of this, I've often volunteered for the projects with unknowns, researching them to the point where I could teach the team how to implement and maintain the solution. This eventually led to my project The Game Pensieve. I had to own every part of it: identifying and solving the problem, designing and implementing the solution, through to hosting and deploying the system. The project is currently live, and more details can be found in the projects section.

I've led many different projects and many different teams. This site is based on the challenges that come from getting everything and everyone to work together: services, integrations, AI, product, executives, sales, and other engineers. It's important to remember that we are all different and bring something unique to the table. So this site has three styles: a professional light and dark pair that showcases gears working together, and a “fun” style that shows a bit more of my personality. I hope that this site communicates my experience creating software and how it can be valuable for your projects.

Seth Condie — Trailblazer
01 / 08 · 2026
May 2026 — Present
Provo, UT
Senior Software Engineer
Quilt Software
  • Reduced customer churn by implementing a new UI for the entire project.
  • Improved confidence in future releases by introducing Playwright end-to-end tests.
  • Increased revenue by implementing AI-driven features like custom report generation.
Apr 2025 — Mar 2026
Remote, UT
Senior Software Engineer
Canopy
  • Increased revenue by co-implementing AI-driven features like auto-filling forms and questionnaire generation, increasing ARR by $150K in the first 30 days of release.
  • Reduced costs by building microservices that could scale traffic up and down depending on our busy season.
  • Reduced feature lead time by incorporating AI tooling into my daily workflow.
Sep 2023 — Mar 2025
Remote, UT
Founding Engineer
Build Hub (Part-time)
  • Blazed the trail by designing the initial objects, models, and database tables.
  • Reported milestone progress and communicated closely with clients and stakeholders.
  • Decreased feature lead time by implementing test-first development on the system from the start.
May 2023 — Jul 2024
Pleasant Grove, UT
Senior Software Engineer
Loveland Innovations
  • Reduced customer churn and increased revenue by launching IMGING Inspect as a new product.
  • Doubled the release cadence and improved communication between technical and non-technical stakeholders by leading a change in process from waterfall to agile.
Jan 2019 — Mar 2023
Provo, UT
Software Engineer
Alarm.com
  • Improved revenue by maintaining and enhancing a robust REST API that was used in-house but also sold to third-party partners.
  • Opened new revenue streams by designing and implementing an extendable integration between SecurityTrax and any number of consumer financing systems.
  • Boosted new engineers’ productivity by 50% by restructuring our onboarding process.
May 2017 — Nov 2018
Provo, UT
Software Engineer
InsideSales.com
  • Chosen to help spearhead a new team creating a sales gamification platform.
  • Incorporated the Jest testing library into our process and implemented test-first development.
Apr 2016 — May 2017
Orem, UT
Software Engineer
Fishbowl
  • Cut my teeth maintaining and adding features to Fishbowl Commerce using Java Spring and Angular.
  • Learned and worked with a great team as I built integrations with Shopify, eBay, and more.
Nov 2012 — May 2017
Orem, UT
Software Engineering Student
Utah Valley University
  • Discovered programming and started blazing my own trail.
  • Built my capstone project, a real waste management system for a lodge in Southern Utah.
  • Graduated with a Bachelor of Science in Software Engineering.

The proof is in the projects. Software engineering has always been a discipline of problem solving to me. I've included two of my projects that illustrate my problem-solving skills and my technical execution.

Clocktower Town Square

Small problem, real solution

Blood on the Clocktower is a social deduction game usually played with 10 to 20 players. Because of this high player count, there are often players who haven't met before. This creates some unique problems that are solved with this tool.

Have questions?

I'm happy to discuss any of my projects and past experience. I would love to better understand your projects and how I can best help.

 
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